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October 13, 2010
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:iconsamodj:
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Finally, my entry to the EVE Online competition is submitted (at last minute as always!).

My starship, named Daedalus, was based off of the Merlin class frigate (for those of you that are familiar with EVE) and was an attempt follow the design sensibilities already found throughout the Caldari Navy. On top of this I attempted to give it an iconic design, something that would fit its title as a navy flagship.

I'll include the written description from the piece here (due to its small font on the actual work):

Originally conceived as a flagship vessel, the Daedalus was intended to lead auxiliary attack groups against the numerous Gurista incursions along the Eastern Rim; its imposing and recognisable visage intended to intimidate the comparatively smaller pirate navy. After a large number of successful engagements, the Daedalus-class battlecruiser, having proved its worth, was transferred to the much larger primary fleets, filling a fast-attack turret based offense role.

By YC106 however, the Daedalus had fallen out of use, in part due to the surge in production of the Ferox and Drake class battlecruisers. Their upgraded missile systems and tank-based role in battle, by this point, were favoured over the offensively capable but defensively weak Daedalus. In time it was almost completely absent from the Caldari Navy, with the few remaining vessels left fulfilling political roles as private, diplomatic transports.

After the Gurista involvement with the Innovaatio Varustukset Corporation in YC109 and the resulting kidnapping of one of the coporation scientists, it was recognised that Nugoeihuvi's Internal Security division were deploying a number of Daedalus-class vessels in their search for the missing scientist and his pirate captors.

Recognised by the Caldari Navy for its high-risk, high reward combat effectiveness, this security operation signalled the return of the Daedalus to active fleet status.

--

The ship was designed in Google Sketchup, given a simple lighting render and then textured in Photoshop. All space work and graphics were also designed in Photoshop.

Credit to Video Co-Pilot for use of one of their optical flares. The icons in the work are property of CCP.

Anyway, I hope you enjoy my entry and good luck to all who entered.
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:icondryson1:
Cool design. If you are looking to get into the modding aspect for games HomeWorld:Complex is always in need of modelers.
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:iconmoelan:
Very nice! I like that vertical profile - quite sleek yet still has that Chunky feeling most Caldari ships have.
Also some nice lore behind it - I'm a sucker for fluff. :P
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:iconsamodj:
~SamODJ Oct 15, 2012  Hobbyist Digital Artist
It's a shame the judges didn't agree ;)
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:iconninvus:
It would be so nice if they had planets with vertically oriented rings like that in the actual game. I just started playing a few weeks ago and everything seems so up and down. It doesn't give as good a sense of being in zero-G as it should.
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:iconsamodj:
~SamODJ Oct 11, 2012  Hobbyist Digital Artist
Yeah it would be a nice change, add in some additional variations for the planets. Although with that said they did a great job of re-designing the nebulae present in the game, to the point where it would change size and orientation depending on which system you were in.
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:iconnickmeister:
sweet design man.
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:iconburning-liquid:
~Burning-Liquid Mar 8, 2011   Photographer
Beautiful man, cant believe I missed this. Goota love your style of rings.
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:iconsamodj:
~SamODJ Mar 8, 2011  Hobbyist Digital Artist
You realise you didn't miss it. That's the second comment you've dropped on this piece ;) Not that I mind though!
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:iconburning-liquid:
~Burning-Liquid Mar 8, 2011   Photographer
Aah shame on me I knew I saw it but couldn't remember I comment on it:$ hehe
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:icontjuart:
~TJUArt Dec 12, 2010  Hobbyist Digital Artist
Hmm, I think the rings should have the same lighting on the bottom half as on the top (obviously not on the part that is shadowed). I know this probably wasn't the aim of this, but I like to moan :XD:
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